Then in the Mapping window choose Box, and in the parametersīelow set the value 250 cm, 250 cm, 250 cm. To do this, we need to select our object, let it be a Boxįirst, and then assign it a modifier in the right panel of UVW Map. In this particular case there are 25 boards, so if we want one board to be 10 centimeters then we have to set the mapping to 250 cm. But what do you do if you want a specific texture size? For example, if we want the boards in our texture to have a size of eg 10 centimeters? In this case, we need to look at the texture that we used and count how many planks fit the width of our texture. In order for textures to display correctly in the Viewport, weĪlso need to click the Show Shaded Material in Viewport icon next to theĪs we can see, our texture is finally visible on the objects. It is enough to drag the ball with the material onto the object and drop it.Īlternatively, you can select objects and click the Assign Material toĬertainly, some of you have worried about the fact that youĬan not see the wood texture in the preview, only the gray color. Simple but also the most common cases - plain Box and Plane. If you have a Slate Material Editor set in yourģds Max, then you can also set up the Compact for the convenience of editing Personally, I still use Compact Material Editora. To create it, we must first enable Material Editor by We will focus in this tutorial on the example of standard V-ray material. There are many different materials depending on which rendering engine we use, but the principle remains the same. Textures to such materials, for example to obtain additional details such asĭirt, scratches, but if we care, for example, perfect glass, there is no need. Gain their properties due to the appropriate parameter settings, and not, forĮxample, glass texture because it does not exist. For example, materials such as glass, chrome, plastic It is also worth adding that the texture does not have to beĪssigned to the material. Each of them may look a bit different depending One material can consist of many textures, eg Diffuse (color), The texture is raster graphics eg in JPG, TIF, PNG or otherįormats. Here it is worth immediately explaining the differenceīetween the material and the texture, because for many people, especially It is notĭifficult, but if you are just starting to learn 3Ds Max, it may not be soįor starters, we need to create a material that we willĪpply to our object. Material to an object and determine the texture size on it.
3DS MAX TEXTURES HOW TO
In this tutorial I will show you how to assign a specific